THE GANG
SURVIVOR
Attacks your lowest-Health Fighter; your Boss once the CPU has 3+ Fighters.
AN UNOFFICIAL FAN-MADE SOLO MODE FOR
Grab two packs. One is yours. One is the CPU’s.
Shuffle up. Fight.
INSERT COIN ▮
PLAYTEST BUILD v0.3.2 · NO APP · NO DICE · NO CHARTS
VS CPU turns Cataclysm Arcade into a solo game that still feels like PvP. The CPU plays by the real rules — real deck, real Coins, real costs — piloted by a handful of deterministic priorities instead of a human brain. It is predictable the way a person is predictable: you can learn its tendencies, bait its traps, and still get punched in the mouth.
Bosses on the left, decks on the right, the Queue at the top, your hand at the bottom. Everything the CPU owns stays face up or face down on the table — which is why an interrupted game rebuilds itself. Keep the Level Tracker on a clipboard at the side.
Early Levels it develops for free; once its Queue jams with high-level cards, it converts Coins into attacks — same arc as a human.
Ambiguous choice — target, mode, order? The CPU picks whatever hurts you most right now. Still tied: lowest Health, then leftmost.
SURVIVOR
Attacks your lowest-Health Fighter; your Boss once the CPU has 3+ Fighters.
SHIFTER
Attacks the highest-Health Fighter it can kill in one attack — once per level; after its first Fighter kill, your Boss.
SYNTH
Attacks your Boss — unless you have 3+ more Fighters than it; then your lowest-Health Fighter.
TWIST: SPECIAL ungated
MYSTIC
Alternates every attack: your Boss, then your lowest-Health Fighter, repeat.
APEX
LOCKED — NO APEX BOSS DETECTED IN THIS SET.
NEW CHALLENGER APPROACHING…
Enter three initials. A blowout score usually means you found an exploit — report it for the next patch.
Tap a number to set current Health. Set each Boss’s printed Health at the start (EXPERT: CPU +2).
| LVL | 1ST | SET | YOUR COINS | CPU COINS | YOU SPC | CPU SPC |
|---|
Level start ritual: rotate first player · both draw 1 (CPU: face down, right end of Queue; TURBO: 2 if its Queue is empty) · gain Coins = Level number · Level 8+: HURRY UP. Then tick SET. Fill coin bubbles as they’re spent — the dashed bubble is the HARD/EXPERT extra.
Driven by: the /play app’s fixed setup + the official Cataclysm Arcade opening (one mulligan round before Level 1).
Driven by: a table question — the rules covered Response cards from the Queue but not Response abilities printed on units in play.
Driven by: playtests 2–4. Target-locked personalities got cracked from both directions — THE MACHINE ignored a go-wide board, THE PREDATOR chaff-fed on Head Rats and never touched the Boss (17 HP blowout, 2200 pts) — while the pressure-splitters (TRICKSTER, GANG) played close every time. Every personality now splits pressure eventually.
Driven by: playtest 4 (Sky mirror, won Level 9 at 4 HP — first HURRY UP firing, closest game yet). The checkbox exists because a certain player benched Sky’s ability until Level 8.
Driven by: playtest 1 (Charlotte beat Eff, Level 7, 5 HP). Eff’s Rat engine never ran because ATTACK starved SPECIAL; an orphaned weapon sat on the board; the Queue emptied by Level 4 against flat P&P curves.
Driven by: a brainstorm about making Cataclysm Arcade playable solo — two packs, no dice, no charts, and an opponent that feels like PvP rather than a dungeon.